#ifndef _GAME_PROP_H_
#define _GAME_PROP_H_

#include "cocos2d.h"
#include "GameEntity.h"

USING_NS_CC;

enum PropType
{
  GOLD,
};

class Player;

class Prop : public GameEntity
{
  public:
    Prop(b2World * pW);
    virtual ~Prop();
    virtual EntityType getEntityType();
    virtual PropType getPropType() = 0;
    void usePropByPlayer(Player * pPlayer);
  private:
    bool active;
};

#endif
